Refactor ascii-video skill: creative-first SKILL.md, consolidate reference files

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The composable system is the core of visual complexity. It operates at three levels: pixel-level blend modes, multi-grid composition, and adaptive brightness management. This document covers all three, plus the masking/stencil system for spatial control.
**Cross-references:**
- Grid system, palettes, color (HSV + OKLAB): `architecture.md`
- Effect building blocks (value fields, hue fields, particles): `effects.md`
- Scene protocol, render_clip, SCENES table: `scenes.md`
- Shader pipeline, feedback buffer: `shaders.md`
- Complete scene examples with blend/mask usage: `examples.md`
- Blend mode pitfalls (overlay crush, division by zero): `troubleshooting.md`
> **See also:** architecture.md · effects.md · scenes.md · shaders.md · troubleshooting.md
## Pixel-Level Blend Modes