Refactor ascii-video skill: creative-first SKILL.md, consolidate reference files
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The composable system is the core of visual complexity. It operates at three levels: pixel-level blend modes, multi-grid composition, and adaptive brightness management. This document covers all three, plus the masking/stencil system for spatial control.
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**Cross-references:**
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- Grid system, palettes, color (HSV + OKLAB): `architecture.md`
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- Effect building blocks (value fields, hue fields, particles): `effects.md`
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- Scene protocol, render_clip, SCENES table: `scenes.md`
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- Shader pipeline, feedback buffer: `shaders.md`
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- Complete scene examples with blend/mask usage: `examples.md`
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- Blend mode pitfalls (overlay crush, division by zero): `troubleshooting.md`
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> **See also:** architecture.md · effects.md · scenes.md · shaders.md · troubleshooting.md
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## Pixel-Level Blend Modes
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