Refactor ascii-video skill: creative-first SKILL.md, consolidate reference files
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Post-processing effects applied to the pixel canvas (`numpy uint8 array, shape (H,W,3)`) after character rendering and before encoding. Also covers **pixel-level blend modes**, **feedback buffers**, and the **ShaderChain** compositor.
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**Cross-references:**
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- Grid system, palettes, color (HSV + OKLAB): `architecture.md`
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- Effect building blocks (value fields, noise, SDFs): `effects.md`
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- `_render_vf()`, blend modes, tonemap, masking: `composition.md`
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- Scene protocol, render_clip, SCENES table: `scenes.md`
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- Complete scene examples with shader usage: `examples.md`
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- Performance tuning (frame budget, worker count): `optimization.md`
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- Encoding pitfalls (ffmpeg flags, color space): `troubleshooting.md`
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> **See also:** composition.md (blend modes, tonemap) · effects.md · scenes.md · architecture.md · optimization.md · troubleshooting.md
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>
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> **Blend modes:** For the 20 pixel blend modes and `blend_canvas()`, see `composition.md`. All blending uses `blend_canvas(base, top, mode, opacity)`.
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## Design Philosophy
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