surfaces/adapter/matrix/handlers/settings.py
Mikhail Putilovskij 6ced154124 feat(matrix): land QA follow-ups and refresh docs
- harden Matrix onboarding/chat lifecycle after manual QA
- refresh README and Matrix docs to match current behavior
- add local ignores for runtime artifacts and include current planning/report docs

Closes #7
Closes #9
Closes #14
2026-04-05 19:08:58 +03:00

197 lines
7.1 KiB
Python

from __future__ import annotations
from adapter.matrix.reactions import build_skills_text
from core.protocol import IncomingCommand, OutgoingMessage, SettingsAction
HELP_TEXT = "\n".join(
[
"Команды",
"",
"!new [название] создать новый чат",
"!chats список активных чатов",
"!rename <название> переименовать текущий чат",
"!archive архивировать текущий чат",
"!settings общий обзор настроек",
"!skills список навыков",
"!soul [поле значение] показать или изменить личность",
"!safety [триггер on/off] показать или изменить безопасность",
"!status краткий статус",
"!whoami показать ваш id",
"!yes / !no подтвердить или отменить действие",
]
)
def _render_mapping(title: str, data: dict | None) -> str:
data = data or {}
lines = [title]
if not data:
lines.append("Нет данных.")
else:
for key, value in data.items():
lines.append(f"{key}: {value}")
return "\n".join(lines)
def _parse_bool(value: str) -> bool:
return value.lower() in {"1", "true", "yes", "on", "enable", "enabled"}
async def handle_settings(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
settings = await settings_mgr.get(event.user_id)
chats = await chat_mgr.list_active(event.user_id)
skills_lines = []
for name, enabled in settings.skills.items():
state = "on" if enabled else "off"
skills_lines.append(f" {state} {name}")
skills_text = "\n".join(skills_lines) if skills_lines else " нет навыков"
soul_lines = []
for key, value in (settings.soul or {}).items():
soul_lines.append(f" {key}: {value}")
soul_text = "\n".join(soul_lines) if soul_lines else " по умолчанию"
safety_lines = []
for key, value in (settings.safety or {}).items():
state = "on" if value else "off"
safety_lines.append(f" {state} {key}")
safety_text = "\n".join(safety_lines) if safety_lines else " по умолчанию"
chat_lines = [f" {chat.display_name} ({chat.chat_id})" for chat in chats]
chats_text = "\n".join(chat_lines) if chat_lines else " нет активных чатов"
dashboard = "\n".join(
[
"Настройки",
"",
"Скиллы:",
skills_text,
"",
"Личность:",
soul_text,
"",
"Безопасность:",
safety_text,
"",
f"Активные чаты ({len(chats)}):",
chats_text,
]
)
return [OutgoingMessage(chat_id=event.chat_id, text=dashboard)]
async def handle_help(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
return [OutgoingMessage(chat_id=event.chat_id, text=HELP_TEXT)]
async def handle_settings_skills(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
settings = await settings_mgr.get(event.user_id)
return [OutgoingMessage(chat_id=event.chat_id, text=build_skills_text(settings))]
async def handle_settings_connectors(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
settings = await settings_mgr.get(event.user_id)
return [
OutgoingMessage(
chat_id=event.chat_id, text=_render_mapping("🔗 Коннекторы", settings.connectors)
)
]
async def handle_settings_soul(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
if len(event.args) >= 2:
field = event.args[0]
value = " ".join(event.args[1:])
await settings_mgr.apply(
event.user_id,
SettingsAction(action="set_soul", payload={"field": field, "value": value}),
)
return [
OutgoingMessage(chat_id=event.chat_id, text=f"Личность обновлена: {field} = {value}")
]
settings = await settings_mgr.get(event.user_id)
return [
OutgoingMessage(chat_id=event.chat_id, text=_render_mapping("🧠 Личность", settings.soul))
]
async def handle_settings_safety(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
if len(event.args) >= 2:
trigger = event.args[0]
enabled = _parse_bool(event.args[1])
await settings_mgr.apply(
event.user_id,
SettingsAction(action="set_safety", payload={"trigger": trigger, "enabled": enabled}),
)
state = "включена" if enabled else "выключена"
return [OutgoingMessage(chat_id=event.chat_id, text=f"Безопасность {trigger} {state}")]
settings = await settings_mgr.get(event.user_id)
return [
OutgoingMessage(
chat_id=event.chat_id, text=_render_mapping("🔒 Безопасность", settings.safety)
)
]
async def handle_settings_plan(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
settings = await settings_mgr.get(event.user_id)
return [OutgoingMessage(chat_id=event.chat_id, text=_render_mapping("💳 План", settings.plan))]
async def handle_settings_status(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
chats = await chat_mgr.list_active(event.user_id)
settings = await settings_mgr.get(event.user_id)
text = "\n".join(
[
"📊 Статус",
f"Активных чатов: {len(chats)}",
f"Скиллов: {len(settings.skills)}",
f"Коннекторов: {len(settings.connectors)}",
]
)
return [OutgoingMessage(chat_id=event.chat_id, text=text)]
async def handle_settings_whoami(
event: IncomingCommand, auth_mgr, platform, chat_mgr, settings_mgr
) -> list:
return [OutgoingMessage(chat_id=event.chat_id, text=f"👤 {event.platform}:{event.user_id}")]
async def handle_toggle_skill(event, auth_mgr, platform, chat_mgr, settings_mgr) -> list:
settings = await settings_mgr.get(event.user_id)
keys = list(settings.skills.keys())
skill = event.payload.get("skill")
if not skill:
idx = event.payload.get("skill_index")
if isinstance(idx, int) and 1 <= idx <= len(keys):
skill = keys[idx - 1]
if not skill:
return [OutgoingMessage(chat_id=event.chat_id, text="Ошибка: не удалось определить навык.")]
enabled = not bool(settings.skills.get(skill, False))
await settings_mgr.apply(
event.user_id,
SettingsAction(action="toggle_skill", payload={"skill": skill, "enabled": enabled}),
)
state = "включён" if enabled else "выключен"
return [OutgoingMessage(chat_id=event.chat_id, text=f"Навык {skill} {state}.")]